Saturday, May 14, 2011

Sexual Game: Red Light/Green Light

Here's a fun game I like to play, often as a form of foreplay. It dates back to prior to my embracing of my nature as a dominant, and is a good example of creative sexuality.

Components:
2+ participants(optional) toys n props

Roles
photo by Dino Abatzidis
participants is the Caller.

Objective
The Recipient attempts to maintain his or her composure. The other player(s) do their best to break the Recipient's composure.

Rules
  1. When the Caller declares "Red Light", the Recipient must attempt to cease responding to any stimuli.
  2. A fault ensues when the Recipient reacts strongly to anything being done to him or her. This includes speech (aside from safe-words, of course), reaching for a participant, voluntary movement of any sort, or having an orgasm. Allowances should be made for autonomous gasps, flinches, and low moaning, but the Recipient should do their best to avoid them.
  3. The other(s) use all erotic means at their disposal to get the Recipient to lose his or her cool and fault. Be fair about this - the goal is to goad the Recipient to choose to let go and fault rather than to trick her or force her into it.
  4. When the Caller declares "Green Light", the Recipient is free to respond to all the pent up sexual energy he or she has been building during the "Red Light." The Caller should keep a steady eye on the tempo and switch Lights for maximal affect.
Faults
Any punishments resulting from Faults should be light. This is a game, and it is meant to be fun.

Variations
  • Free for all - All non-recipients are also Callers.
  • Turnabout - After the Green Light is called, the position of Recipient switches. If there are two playing, just swap roles. If more, the Recipient becomes the Caller and appoints a new Recipient - typically whoever most deserves revenge but make sure everyone gets a turn!
  • No Caller - Use a timer of some sort instead of a Caller. Don't let the Recipient know in advance how long a Red Light is going to last!
If you can think of any further RL/GL variations, don't hesitate to share them. If you give the game a try, let me know how it works out for you!

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